Saturday, August 30, 2008

Exploring other Virtual Worlds


CLUB PENGUIN ("waddle around and meet new friends")

I went to the link Esme gave us from Virtual Worlds Review and decided to look into worlds.com. Unfortunately my middle-aged eyes did not see the age of the news about this site and I believe this is a relic from the early days of virtual reality. I was excited because I read that this company received a patent (the first) for a scalable 3D server technology. But that was WAY back in 2001.

So I downloaded the client and moved around a bit in it last night. This morning I got in bright and early, but had trouble signing in (it didn't like VISTA) and then my poor avatar wasn't actually moving, but sort of floating like South Park cartoon characters do. I thought I had VIP access for a week, but I can't seem to really go anyplace but Ground Zero and an Auditorium. I saw one or two people there in my probably 4 hours of trying to fool around with it. I was only able to choose from characters they provided in the Avatar Gallery...what I really wanted to do was go to the Animal House...but at this point who knows what that it...probably not a Toga Party like I thought ;o).

From the VRW site comes this quote: The Worlds.com heyday may be over now, but it's worth a visit for those interested in the history of virtual worlds. In many ways, this entertainment-related collection of worlds perfectly encapsulates focus of the first wave of virtual worlds in the mid-1990's, with its merging of dotcom boom hype and giddy utopianism. Moving through these worlds now is like visiting a museum. A very weird museum at times (the "Sadness" and "Glee" worlds are particularly trippy!), but an interesting peek back in time. Being the historian that I am I may have to come back and see if I can find any of these old places. I feel though that this place with its small window or big window/poor resolution just make me pine away for Second Life with its high resolution and creative power.

I read and loved Dickey's article on virtual worlds and distance learning and especially how brilliantly she ties constructivist learning theories and scaffolding into her conversation of online ed. MOOs provide an environment that supports constructivist learning by allowing for the emergence of knowledge-building communities. That alone helped me to better understand the value of Club Penguin. In my mind I was "stuck" on the "lookism" aspect and was negating the making of meaning together. Then upon reading further I was better able to understand situational learning, which Emily sort of eluded to earlier in her post on the movie 1776. Situated learning include[s] authentic context and activity, access to expert modelling, multiple roles and perspectives, and scaffolding and mentoring.

As I proceeded to research academic articles relating to virtual worlds and construtivism I came across an article from the International Journal of Social Sciences called Utilizing Virtual Worlds in education: the implications for practice. The authors have a succinct description that helped me: In constructivism the learner is believed to construct their own understanding of content. Through this construction of knowledge the learner creates direct connections and meaning. In order for learning experiences to be beneficial to the learner within a constructivist methodology, the instructional experience must be authentic and intentional. Simply put, the instructor must provide learners with compelling problems that engage students not only in the adventure of the virtual world itself but additionally into a deep inquiry and analysis of a meaningful and authentic problem that students can relate to and that meets the lesson objectives.

An art jaunt in Second Life

Kaleidescope Walk

Galleries in Second Life

Relay for Life (Cancer Research fundraising)


Fractals

Molas Exhibit



Planetarium

Tattoo Museum

Photobooth



Week Three - Collaborative Learning


This was by far my favorite class meeting in the course as we were split into groups and moved throughout the Second Life grid as teams. The assignment was given to us in the form of a notecard:



The Task



You are journalists on assignment. Your editor (me) was to have a brief - containing the goals of your assignment and some background info - waiting for you at the airport. It did not arrive. Your team is made up of a project manager, a communicator/fact finder, a photographer and a writer. There is a story to write, but you don't know what it is. As a group you must determine how to divvy up responsibilities. You only have 10 minutes in each location...



Project Manager - Keep track of your team, the assignment and the time. Your job is to make sure the work gets done.



Communicator/fact finder - find people and ask questions. If no one is around or info is unreliable see if you can find out anything by searching google (name of island and "second life" as keywords)



Writer - create a notecard and record what the team learns about each sim. It doesn't need to be good writing, just clear enough for others and me to make sense of. The note card should contain the first name of each member of your team.



Photographer - take photos of the environs, something special about the place, something to show others about this sim, your colleagues in action...



Try to find out what is unique about the place, does it have any educational potential, why do you think I sent you here?


We were group 2 and assigned 5 locations - only 3 of which we had time to explore:

NOAA (National Oceanic and Atmospheric Association)
Virtual Starry Night

Sistine Chapel

Svarga

College of Scripting Music


NOAA:


At the NOAA location we visited the island of Meteora (http://slurl.com/secondlife/Meteora/177/161/27/) where we saw 3d real-time weather reporting and could take a hurricane tour! They also have the island of Okeanos available for learning about the Ocean (http://slurl.com/secondlife/Okeanos/64/217/30/)



SISTINE CHAPEL:


A reproduction of the Sistine Chapel has been created an lives on Vassar's SL island. It was created by a professsor using public domain photographs and is to scale and simply stunning.




Welcome to the Vassar College Re-Creation of the Sistine Chapel.


We have re-created the Sistine Chapel as a proof-of-concept for how the technology of virtual worlds can augment or enhance a traditional liberal arts education.


TO VISIT THE SISTINE CHAPEL ON VASSAR ISLAND, YOU MUST AGREE TO THE FOLLOWING "CODE OF CONDUCT." You will only be asked to do this once.


===============


CODE OF CONDUCT


===============


Visiting the Sistine Chapel creates a deeply moving experience for many people for a variety of reasons, including religious, artistic and educational.

To preserve this same experience for those visiting the Sistine Chapel in Second Life, we expect all visitors to conduct themselves here as they would in real life: with respect for the environment as well as for those visiting the environment. Further, the Sistine Chapel was created for non-profit, educational use. You may not use it, or images of it, for any commercial purpose.

Any misconduct will result in banishment from Vassar Island as well as in a report to Linden Labs. Please contact Bret Rydell or Stan Frangible to report any such misconduct.

YOU MUST AGREE TO CONDUCT YOURSELF BY THIS CODE OF CONDUCT IN ORDER TO CONTINUE.

If you elect to disagree, you will be removed from the Sistine Chapel area of our island. However, you will still be free to visit other parts of our island. Note: the system that is used to remove you from the Sistine Chapel is one built-in to Second Life ("eject from parcel"). It is not the most graceful system, and we apologize in advance for the way that it may "drop" you on another part of the island.

Please use the blue menu on the upper right side of the screen to indicate your agreement with our Code of Conduct.





Virtual Starry Night:


Our last stop was the Vincent Van Gogh tribute in SL which you can get a taste of in this YouTube video:

http://www.youtube.com/watch?v=EfruH02RD9M






Images are used with permission.



The "Code of Conduct" agreement system was developed by Kenn Nilsson of NDE Enterprises.



Hi,



Welcome to Virtual Starry Night, the Second Life Van Gogh exhibit. Here's some info to help you find your way:



> Cross the bridge to enter the museum with 70 Van Gogh masterpieces from all around the world. Along the routes you will find several 3D rendered paintings; you can use the '3D route' as a shortcut, just click on the paintings near the 3D objects



> At the central square you see the Yellow House with a mini-expo on Gaugain, who lived for while with Van Gogh in Arles (France).



> The mini-expo 'Vincent's Flowers' at the back of the square shows a selection of Van Gogh's flower paintings as well as some 3D'ed ones. Right next to it is the entrance of the 3D version of The Courtyard of the Hospital in Arles.



> A small shop is located on the first floor of the Yellow Cafe.



Keeping the area's default Night View on is highly recommended for the best viewing experience






Hope you'll enjoy your stay here!